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21. Storyline Blueprints - in Science and Industry [original thread]
Storyline items are typically equivalent to mid-level named items, this compared to the hefty skill requirements and material costs makes them very poor items to make for profit. I usually end up trading them away to collectors for more mundane (b...
- by Jei'son Bladesmith - at 2009.05.27 21:58:00
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22. Reverse Engineering, higher chances per skill level? - in Science and Industry [original thread]
you need the datacore skills to 4 to be able to build anything anyways, and when i did some RE, i had reverse engineering to 3 and the subsystem tech skills all to 1, and i got 6/8 successes (using all intact relics), so i dont think the skills ha...
- by Jei'son Bladesmith - at 2009.05.18 18:22:00
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23. T3 Ships - in Science and Industry [original thread]
with current market values, a hull + 5 subsystems costs a minumum of 650mil (using Wrecked relics and assuming no failures) to reverse engineer, and 1.3 bil to construct and assemble. normally a new ship type takes a month or two to hit the marke...
- by Jei'son Bladesmith - at 2009.03.21 08:52:00
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24. Build Carrier in High sec? - in Science and Industry [original thread]
Any half-awake pirate is gonna wanna pop a freighter in low sec regardless of what its carrying. You will NEVER hear "Aw, he's just carrying tritanium, let him go, maybe he'll carry something better next time..."
- by Jei'son Bladesmith - at 2009.03.01 02:10:00
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25. tractor beams - essential for salvaging? - in Science and Industry [original thread]
Once you get to Salvaging III you can salvage anything, and frankly any skill worth training is worth training to IV anyways.
- by Jei'son Bladesmith - at 2009.03.01 02:06:00
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26. Managing a bar in a station - in Science and Industry [original thread]
Originally by: Kyra Felann Originally by: Jei'son Bladesmith There will be no bars in eve Wrong. Watch any of the several videos showing bars in Eve. Fine, there will be no bars run by players in eve. Let the NPCs handle it...
- by Jei'son Bladesmith - at 2008.12.16 00:18:00
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27. Managing a bar in a station - in Science and Industry [original thread]
There will be no bars in eve, because face it, its no fun to watch your character drink vitual alcohol. There WILL however be a proliferation of A> Fight Clubs and B> Strip Joints, because lets face it, the two things gamers DO like to watch...
- by Jei'son Bladesmith - at 2008.12.15 19:52:00
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28. Does skill increase output? - in Science and Industry [original thread]
Well technically, the total output remains the same, what it does is decrease the wastage, so more of the output is dumped into your pocket, rather than out into space
- by Jei'son Bladesmith - at 2008.12.15 19:50:00
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29. what Assembley Array is needed for rigs? - in Science and Industry [original thread]
Rigs build so fast that the single slot at an Efficient array has never been an issue. My issue is the thing is so damn big compared to the other arrays it made my POS look all lopsided and wonky (i'm exceptionally OCD when it comes to keeping my ...
- by Jei'son Bladesmith - at 2008.09.18 03:32:00
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30. Security for A solo Miner??? - in Science and Industry [original thread]
if you're going solo mining in lowsec, its pretty much impossible to be truly secure, any decent mining fit will make it pretty esay for any halfway competent roaming gang to pop you. My advice would be don't worry so much about surviving, worry m...
- by Jei'son Bladesmith - at 2008.09.06 21:13:00
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31. Mobile Lab - in Science and Industry [original thread]
you have to cancel any research and remove all the items from it first
- by Jei'son Bladesmith - at 2008.07.29 00:48:00
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32. Reactions - I HAS A KWESTIONS! - in Science and Industry [original thread]
Originally by: Xonox Galatorg ....words.... Ah jus what i wanted to know, thanx May your gates not be camped and your loots not be crap...
- by Jei'son Bladesmith - at 2008.07.15 21:23:00
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33. Reactions - I HAS A KWESTIONS! - in Science and Industry [original thread]
Kwestions 1: So if i buy a "Crystallite Alloy Reaction" for exaple, it takes 100 Cobalt and 100 Cadmium and turns out 200 units of Crystallite Alloy. But is it like a BPO where I can use that Reaction over and over or is it a one-shot thing? (I as...
- by Jei'son Bladesmith - at 2008.07.15 20:04:00
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34. Stoping manufacturing jobs out of region? - in Science and Industry [original thread]
Fitz covered the only ways I know of, the remote manufacturing skill or petition it (I'd start a petition first, while I'm trainin the skill, then cross mah fingers.) If they reject it, well then time for a road trip!
- by Jei'son Bladesmith - at 2008.07.15 17:09:00
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35. Mining crystals life span? - in Science and Industry [original thread]
I remember seeing something about that posted once, tho since i never used em i wasn't really paying attention. IIRC someone worked out an average 26 hours of total use, but i dunno if that was T1 or T2 or if im just way off base and thinking of s...
- by Jei'son Bladesmith - at 2008.07.08 07:35:00
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36. Mobile Labs - in Science and Industry [original thread]
Originally by: Bryg Philomena thanks. annoying as hell with the system I have the pos having no stations. d'oh
- by Jei'son Bladesmith - at 2008.07.08 06:08:00
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37. Research agents - in Science and Industry [original thread]
even if you dont do invention Datacores = free money i get 6.5 cores a day from my agents for zero effort, which equals about 3.2 mil isk a day
- by Jei'son Bladesmith - at 2008.07.06 19:48:00
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38. Removing loots T1 - in Science and Industry [original thread]
As a mission runner/loot reseller myself, i wouldn't be opposed to reducing the lot drops, but increasing the value of said drops, so we go from "oh boy. another 2,000 m3 of crap i gotta unload" to seeing "oh boy! theres something in that wreck! B...
- by Jei'son Bladesmith - at 2008.07.06 19:21:00
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39. Invention Success Rate nerfed or just lousy lousy luck? - in Science and Industry [original thread]
ah chewy kewlness
- by Jei'son Bladesmith - at 2008.07.02 02:03:00
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40. Invention Success Rate nerfed or just lousy lousy luck? - in Science and Industry [original thread]
Originally by: Salvis Tallan Yea, different types of items, such as ships or modules, have different base chance to invent (different classes of ships also have different %s). All that has happened is Eves random number generator isnt real...
- by Jei'son Bladesmith - at 2008.07.01 21:10:00
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